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Enter your Riot ID — we load your current Solo/Duo ranked season.

To the next level
Solo/Duo ranked coaching
From Riot ID to a rank goal you can measure and play toward.
Enter your Riot ID — we load your current Solo/Duo ranked season.
Pick a realistic target rank — NXL links your GPI priority to the climb.
Progress shows LP and pillar movement; one 5-game rule before each queue.
Inside your profile
Scroll through what you unlock after search — each tab matches the profile nav: Overview through Compare.
GPI radar vs players at your rank, Nex Score pillars, and one NXL Priority with estimated win-rate lift when you fix it.
Start here after every search
NXL Priority
Tighten deaths before 10:00
Est. lift
+4–7%
Per-match GPI grades, loss-pattern tags, and post-game summaries — drill into any ranked game from the list.
Ahri
Early deaths2/7/4 · 32m · 2d
Syndra
8/3/11 · 28m · 3d
Orianna
Early deaths1/9/6 · 26m · 4d
Game grades, loss tags, and match drill-down — same GPI rigor per game.
Playstyle archetype fingerprint, one recurring edge, and one leak — tied to how you actually play, not generic labels.
Identity — Season signature
Primary style
Skirmisher
Fights early, trades on cooldown windows — your deaths cluster before first objective.
Your edge
Lane pressure before 8:00
Your leak
River walks without vision
Set a season rank goal, then read whether each 5-game window moves your lever pillar and win rate toward the target.
Action → measure → verdict
Goal track
Survival +6 GPI · WR +3.2 pts vs previous window
Ask questions in English — answers stay tied to your stats, champions, and priority. Evidence charts sit beside the chat.
When you are in Solo/Duo, scout any player in the lobby and keep your pre-game commitment visible while you play.
Pre-game commitment
No river before 8:00 unless jungler is bot side.
AhriYou
SylasLane vs
Enemy#EUW
Your team
Jinx
Lee Sin
Enemy team
Zed
Thresh
Overlay GPI radars with another Riot ID — each player scored against their own rank pool, pillar by pillar.
You
Gold II · mid
Friend#EUW
Plat IV · mid
Each player is scored against their own rank pool and role — not the same baseline. A higher Nex Score on one side does not mean stronger than the other in absolute terms.